NPC combat, quests and character progression

Started by admin · Jul 12, 2026 · 0 replies

Post #1 · Original postJul 12, 2026 9:35am
NPCs are synchronized world entities with spawn, movement, damage, death and respawn behavior. Hostile types can acquire nearby players or player-owned units and fight them. Quest systems include offers, acceptance, tracking and server-side objective progress. Character growth connects attributes, equipment and skill progression. Share feedback on encounter behavior, quest clarity and progression pacing here.

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