Features

A 3D MMORPG where adventuring, production and command belong to the same persistent world.

Unreal Engine 5 world

A full 3D third-person client built in Unreal Engine 5.6, with detailed environments, characters, animation, lighting and a modern PC presentation.

Persistent multiplayer

Characters log in, enter the shared world at their saved position and see other connected players moving through an authoritative online simulation.

Active combat

Attack, block, dodge, switch weapons and manage health, stamina and mana. Hostile NPCs acquire targets, chase, attack and can be fought by players or their units.

Inventory & equipment

Carry persistent items, equip weapons and armor, use consumables and manage a character sheet with combat attributes and progression.

Gathering & world resources

Interact with resource nodes, complete timed gathering actions and collect materials such as wood and herbs while the world manages respawns.

Crafting & recipes

Discover available recipes, meet skill requirements, consume materials and create practical equipment and supplies including weapons, shields and potions.

Construction & firelinks

Place structures, contribute construction materials, repair damage, destroy works and interact with persistent firelink systems.

Villages & economy

Develop a settlement with resources, population and production. Village management connects personal adventuring to a larger persistent economy.

Militia & unit command

Train player-owned units, select formations and issue follow, escort, patrol and attack orders. Soldiers defend while villagers react to danger.

Farming

Plant, grow, chop and harvest persistent crops. Farming feeds directly into inventory, resource collection and the settlement loop.

Quests, NPCs & tutorials

Accept and track quests, speak with NPCs, follow tutorial prompts and build a long-term character history through server-tracked objectives.

Trade, chat & community

Communicate through in-game chat, trade with merchants or players, and use this independent web forum for development discussion and community support.

Siege gameplay

Command siege actions through dedicated controllers and projectiles, tying character action and organized settlement warfare together.

Follow the road to Gea

Create a community account for development news, guides and forum access.