Project answers
Clear answers about the real game, its current technology and this community website.
GEA Online is an independent third-person 3D MMORPG built with Unreal Engine 5. It combines persistent characters and active combat with gathering, crafting, construction, villages, farming, trade, quests, militia command and siege gameplay.
No. The game itself is a downloadable Unreal Engine client for Windows PC. GEAMMO.com is a separate PHP/MySQL community and information website.
Not currently. Website accounts provide access to this forum and community portal. The game client uses its own account and character services during development.
GEA Online is under active development. Core multiplayer login, character spawning, movement, inventory, combat, gathering, crafting, quests, construction, villages, farming, trade, chat, NPC AI and player-unit systems are represented in the current codebase, while content and polish continue to evolve.
Combat takes place in real time from a third-person perspective. Players attack, block, dodge, switch weapons and manage health, stamina and mana. Hostile NPCs can pursue and attack players or their units.
Yes. Construction includes structure selection and placement, material contributions, repair, destruction and persistent firelink-related systems.
Villages connect resources, population, production, structures and trained units. They turn gathering and crafting into a strategic settlement loop rather than isolated menus.
Players can own and command militia-style units. Current systems include selection, formations, patrol, escort, follow and attack behavior, plus autonomous defense and fleeing behavior.
The game service stores character inventory and world state. Recipes consume verified materials, while farms and crops support planting, growth, chopping and harvesting.
Use the community forum for feature discussions, guides and feedback. Use the contact page for direct support, press enquiries or a private report.