Post #1 · Original postJul 12, 2026 9:30am
GEA Online combat is active and third-person. Current systems include attacking, blocking, dodging, weapon switching, health, stamina, mana, damage, death and respawn. Timing and positioning matter because actions are validated by the online simulation. Hostile NPCs can detect targets, chase and attack; players and trained soldiers can fight them. Use this thread for combat feel, readability, controls and balance discussion—not invented class or battleground claims.