Persistent characters and the online world

Started by admin · Jul 12, 2026 · 0 replies

Post #1 · Original postJul 12, 2026 9:25am
Characters are persistent entities rather than temporary website profiles. After authentication and character selection, the client enters the online world at a saved position. The game synchronizes nearby players and world entities while validating important actions. Character state includes position, inventory, equipment, attributes, quests and other progression data. The independent website database does not store this game state.

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