Post #1 · Original postJul 12, 2026 9:10am
The current codebase represents a working multiplayer foundation and a broad set of connected systems. Client code includes login and character selection, movement, HUD, inventory, equipment, character stats, quests, chat, crafting, trade, building, villages, gathering, militia interfaces, minimap and siege controls. Online game logic includes persistence, combat, NPC behavior, resource respawns, recipes, farms, structures and player units. Content, balancing, art and release packaging remain active development work; this is not a 1.0 launch announcement.