Post #1 · Original postJul 12, 2026 9:55am
Village gameplay tracks resources, population and production, then extends into trained player-owned units. Units can patrol, follow, escort, defend and attack; formations and command interfaces let players organize them. Soldiers can engage hostile NPCs while villagers respond differently to danger. Siege controllers and projectiles connect settlement building to organized warfare. Use this thread for village pacing, unit responsiveness, formations and siege design.