Post #1 · Original postJul 12, 2026 9:45am
Crafting is recipe driven: the game lists outputs, required skills and material costs, then verifies and consumes materials before granting the crafted item. Current seeded examples include an Iron Sword, Wooden Shield and Health Potion. Farming supports planting, growth, chopping and harvesting. Trade systems cover merchant or player exchange and transactional checks. This board is for practical feedback on the complete production economy.